I just returned from a 9 day trip out of state including a week in Disney World, so work on the game has been on hiatus for about two weeks. Fortunately, a friend has started doing some play testing for me, so I'm getting a lot of feedback and finding some serious bugs that never would have shown up without multiple people playing at the same time. The fact that someone is actually willing to spend some time playing the game is exciting to me also, since it means it's close to being a real game that people will be interested in playing.
My focus for the next few days will be to get colony pickup orders working, so I can transfer some material to the test accounts. This will let me avoid having to create items directly in the database and transferring them over, which should save some time and also get important functionality up and running at the same time.
Then I'll get back to the combat program. It's progressing nicely so far, and actual damage is being done to ships. Ships aren't quite being destroyed yet, but that should be in soon. I'm hoping to reach a point in the next week or so where I can let combat run past the hard 5 turn limit I have now and end programmatically instead.