I'm easing back into development mode right now after spending most of the summer preoccupied with my real job and other activities.
I did receive the final planetary artwork set, and those are going to look really great. My focus at the moment is to finish the cargo movement code and then add a few ship abilities that make use of that, such as Comet Harvesting. Then I'll probably move on to new player setup and fleshing out the Colony screen.
I have made a first pass on paper for the combat system. I've decided to keep in basically one-dimensional to keep things simple. Ships will exist in "range bands" and will thus close, hold, or withdraw as movement actions. The combat structure is still in major flux, however, so look for things to change by the time I start coding it up.