For the past week or so I've been going through the game and fixing small problems, refactoring some code, and starting the process of getting everything moved over to the HTML5 standard, even though I'm not really doing anything that needs HTML5. Yet.
Tonight I finally jumped in and started doing some meatier coding, and I've finished up the ship action of Gas Giant Scooping by having a check performed so that before you can scoop you have to have an crew member on board with the Mining skill and that crew member must be assigned to the Specialist position on the ship.
I think my focus for now is going to be getting as much of the ship actions as possible coded out that don't involve interaction with colonies and combat. This is a blatant attempt to avoid working on the combat code since I'm still not exactly sure how I want combat to work.