Work is still progressing on the combat system. Today I finalized some values for armor and ship speed calculation is now taking into account the armor a ship may have. I'm borrowing the names of most of the armor types from one of my favorite 4X space games of all time.
1 = Durasteel 100 hps 2.5 weight per layer
2 = Tritanium 200 hps 2.0 weight per layer
3 = Zortrium 300 hps 1.5 weight per layer
4 = Neutronium 400 hps 1.0 weight per layer
5 = Adamantium 500 hps 0.5 weight per layer
The next big step in the combat code is having the damage actually being applied to ship modules, then I'll work on the consequences of that damage.