I've been pushing at least some code every day for the past week or so. In the last day or so I've mostly been working on Admin functionality. I added the ability to randomly create asteroid fields based on the density given when I create them. This leads me to needing to be able to also randomly generate mineral deposits at the same time, so that functionality is coming next.
I've also been doing a lot of pondering on the current Combat code. I'm going to go ahead and integrate the current combat into the game after I figure out how to make ships surrender. I'll still have to tweak weapon accuracy and damage to shorten things up a bit, but it's getting close to being ready.