I've got the basic version of the New Player setup working now. It creates a new ship and a new employee as the captain and the ship starts out landed at a colony. This is actually nice for me since up until this point I've been creating ships directly in the database. This was also a good path for me to work on right now since I found a problem with the way the ship code was handling unassigned personnel and was able to fix that as well.
Now I just need to add a few finishing touches like giving the new captain a few default starting skills and then I can start working on adding ship engines to the game and having ship speed be based on what engines are installed in the ship.