Wednesday, March 23, 2011


More cargo work today since I found another corner I coded myself into. Turns out that since you can remove all the Cargo Modules off a ship, that leaves you with a zero sized cargo hold so once I forced the cargo moves to not be able to overload a ship then you couldn't put a Cargo Module back onto the ship in order to install it.

I thought of several ways to get around this, but what I ended up doing for now is that if you have a 0/0 cargo hold on a ship, you're allowed to move one Cargo Module over to temporarily overload the ship until you install that module, which will give you a 0/500 cargo hold at that point and let you resume normal cargo operations.

I'm heading out of town tomorrow until Sunday, so there probably won't be much going on in the game until next week.

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