Monday, April 25, 2011

Hiatus Over

After a short hiatus for the holidays, I'm back at work on the game today. I did some work on the ship combat program, basically getting more of the initial ship information loaded up and the basic loop for combat rounds going.

This is still a very nebulous area as far as some of the specifics go, but right now I'm going with the following basic combat format:

1. Determine Initial Distance based on Sensors vs. Signature
2. Determine Maneuver Options for Attacker and Defender
3. Begin Combat Rounds
4. Attacker and Defender Move
5. Any weapons that are in firing range fire.
6. Assess Damage
7. Determine New Ship Characteristics
8. Check Sensors vs. Signature to see if Attacker can still see Defender
9. Check Surrender Conditions
10. Begin Next Round at Step 3
11. Continue Rounds until one side is destroyed or surrenders or escapes.

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