Sunday, April 12, 2020

Year 20 - Day 103

After many years of being on the ToDo list, I've finally implemented Misjumps for ships that are attempting to jump to a different star system via IAP. There are many factors that influence the chance of a Misjump happening, which include:


  • Size of Ship - the bigger the ship, the more likely it is to misjump.
  • Stability of IAP - some are more unstable than others
  • The Astrogation skill of the Navigator or Captain of the ship.
  • Damage to Jump Engine - this can be bad, very bad.

Depending on how bad your chances of mis-jumping are, the misjump is rated from Minor to Catastrophic. Consequences can range from much longer jump times, damage, and ending up nowhere near where you thought you were going. Damage can be enough to blow up a ship.

Speaking of blowing up ships, I've added another item to the list that when a ship blows up because one section has been destroyed, it won't just disappear. A "wreckage" asset that belongs to no one will be created that can be found by scanning and scavenged. This can result in finding damaged modules and cargo.

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