So I haven't posted many screenshots recently so here's a look at what you might see when you're getting ready to do something with one of your ships that is On Station in Star System. The green square indicates where you are, which is in the same square as a terran type planet. The red square is where the mouse is hovering over a Ferrinian type planet and you can see some information about it near the middle of the screen.
On the left is the list of actions you can do at that moment, including a quick list of major things in the system that you can quickly set a waypoint to. It does not include minor objects like moons or asteroid fields or comets.
Each star system is 75 by 75 squares and is divided up into 9 sectors for reference purposes. The map is draggable with the mouse or you can click on the smaller sector grid to quickly scroll to that sector.
Last night I completely wrapped up the Comet Harvesting code and tested it out. You first have to find a comet, after which it may go out of phase, but they are usually in phase for 25 to 35 days before they go out again. Then you move to the same space square and initiate Harvesting from the action panel as long as someone has the Piloting skill on the ship. You can also have the Captain, Science Officer, or Specialist with the Mining skill to help out, but that is not necessary.
At the end of the 8 hours, a skill check is made for Piloting and Mining. A critical pass on either one will boost how many Monopoles you find significantly, while a Pass on the mining will boost it by 10%. A critical failure will cause a 10% loss but no damage to the ship since this is considered more of a low level risk activity. Below is a sample report from a comet harvest.