Friday, February 17, 2012

Personnel

So as it turns out I'm avoiding the planetary display rewrite like the plague right now. I've been sick for the last three weeks so working on something that complex hasn't been very appealing anyway. So lately I've been working a bit on the code for personnel. I've added calculations to show how much an employee will be paid each month. I total up the value of their skills across the 15 current skills I have in the game and multiply that by 100 to determine salary. Soon you'll be able to fire employees as long as they are at a colony, and they'll go onto the available personnel list so other players can hire them. In the very long term I'd like to have employees that find themselves at an outlying colony start to move in towards the core systems if they aren't hired after a certain amount of time.

Current Skill List

Engineering
Biology
Gunnery
Astrogation
Chemistry
Physics
Geology
Medical
Tactics
Piloting
Command
Management
Sensors
Cargo
Mining

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