As an example of this, star systems are a grid of 75x75 squares. If your ship is rated at 5 space squares/hour, it will take one hour for a ship to move 5 squares across the map. If a mine is producing 20 ore per hour, then after 30 minutes there will be 10 ore on hand.
Project Libertine is best described as an open-ended, real-time, multi-player 4X space game. It will feature a player driven economy in which information will hold as much value as items or ore. Maybe you've discovered where a worm hole to a new star system is. You can sell that information on the open market within the game, or keep it secret to exploit what you find in that new system for as long as possible.
Unfortunately, I currently have no definite time line for the general release of the game. My very rough timeline is to have an alpha preview sometime in
I plan to update this blog as often as possible as I add new features to the game, and all announcements about the game will be made in this forum.
Thanks,
Hatch
CEO of Pipart Games and Lead Developer of Project Libertine
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