I'll likely need to adjust the damage amounts on weapons upwards a bit. This combat only took four rounds, but it had gone for 21 rounds just before this. I'm not taking everything into account like the Weaponry or Tactics skills yet, but I don't want a very small unarmed ship to take 25 rounds of combat to be blown up.
Actually, that's not even correct either. In this situation the unarmed ship should offer to surrender pretty quickly. Whether the attacker is willing to accept surrenders will be up to the player, but this exact combat should result in a surrender after a few rounds after I've added all the options in.
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While orbiting the planet Oak in the Marvin system, the unarmed IND John C. Butler (42) was attacked by the IND Golden Rule (2).
The IND Goate Bucket (33) is unarmed and remains neutral.
The IND Mobile Bay (37) is unarmed and remains neutral.
The IND Reuben James (39) is unarmed and remains neutral.
The IND Szent István (44) is unarmed and remains neutral.
The IND Hatchass (57) is unarmed and remains neutral.
Order of Battle
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Initial Targeting
Aggressors
The IND Golden Rule (2) targets the IND John C. Butler (42)Defenders
The IND John C. Butler (42) targets the IND Golden Rule (2)Begin Combat
**** Round 1 ****
Golden Rule (2) - IV: 3.4 Speed: 1.5 Damage (C: 0/500 M: 5/1000 E: 0/500) Armor (ZOR 600/600/600)The Golden Rule manuevers away from the John C. Butler at Speed 1 to a distance of 5.
Turret #1 (2 x Beam Laser I) fires at the John C. Butler and misses.
Turret #2 (2 x Beam Laser I) fires at the John C. Butler and hits the Engine Section for 93 damage.
- Slipdrive I (98) takes 93 points of damage.
John C. Butler (42) - IV: 0 Speed: 0 Damage (C: 179/500 M: 204/500 E: 477/500)
The John C. Butler retreats at speed 0 to a distance of 5.
**** Round 2 ****
Golden Rule (2) - IV: 3.4 Speed: 1.5 Damage (C: 0/500 M: 5/1000 E: 0/500) Armor (ZOR 600/600/600)The Golden Rule maintains a distance of 5.
Turret #1 (2 x Beam Laser I) fires at the John C. Butler and misses.
Turret #2 (2 x Beam Laser I) fires at the John C. Butler and hits the Command Section for 55 damage.
- Command Module (96) takes 55 points of damage.
John C. Butler (42) - IV: 0 Speed: 0 Damage (C: 234/500 M: 204/500 E: 477/500)
The John C. Butler retreats at speed 0 to a distance of 5.
**** Round 3 ****
Golden Rule (2) - IV: 3.4 Speed: 1.5 Damage (C: 0/500 M: 5/1000 E: 0/500) Armor (ZOR 600/600/600)The Golden Rule maintains a distance of 5.
Turret #1 (2 x Beam Laser I) fires at the John C. Butler and misses.
Turret #2 (2 x Beam Laser I) fires at the John C. Butler and misses.
John C. Butler (42) - IV: 0 Speed: 0 Damage (C: 234/500 M: 204/500 E: 477/500)
The John C. Butler retreats at speed 0 to a distance of 5.
**** Round 4 ****
Golden Rule (2) - IV: 3.4 Speed: 1.5 Damage (C: 0/500 M: 5/1000 E: 0/500) Armor (ZOR 600/600/600)The Golden Rule maintains a distance of 5.
Turret #1 (2 x Beam Laser I) fires at the John C. Butler and misses.
Turret #2 (2 x Beam Laser I) fires at the John C. Butler and hits the Engine Section for 25 damage.
- Slipdrive I (98) takes 23 points of damage and is destroyed.
- Ship is Destroyed!
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