Showing posts with label personnel. Show all posts
Showing posts with label personnel. Show all posts
Thursday, May 17, 2012
Updated Resumes?
One of the things I want to emphasize in the game is character development for the ship crews. In order to do this I've started implementing personnel "events" in the game. This will allow you to see a list of important events that have occurred to that character during play. It will track things like being hired, fired, participating in a battle, discovering a new star system, etc. This will also allow me to implement a sort of badge system, so characters can earn medals like battle stars for combat or a ribbon for making your 100th jump. I plan to do something similar for ships as well.
Wednesday, April 13, 2011
Pollen, Ugh.
Very busy with other things today, and the pollen is making me feel like a pod person, so I only did minimal work on the game. I did meet my "do at least one small thing" rule today though by making some changes to the Personnel screen that gives you a bit of information if you look up someone employed by another company. Previously it had just said "Not Found." Now it gives you their name, serial number, race, and who they are employed by. Not a huge step forward, but something that had to be done eventually.
Saturday, February 5, 2011
New Player Setup
Except for a few small details, I've got the basic new player setup complete. You name your ship and the captain on the same screen and the new captain starts with 0.1 in all but the basic science skills. The basic 0.1 Class Ships will be able to fly with just a captain on board, who can handle routine tasks, but the captain won't be able to get skill advances for positions he's covering for.
So a captain will start with 0.1 in Astrogation, but won't be able to advance that skill by jumping to new systems. Only personnel assigned to the Navigator position will be able to do so. The Captain will be able to advance Tactics and Command. This is all tentative of course, and could definitely change.
As ships get larger they will require more crewmembers, but I haven't exactly worked out how that will be in the game as of yet.
Here's a screenshot of a new ship Captain I created today.
So a captain will start with 0.1 in Astrogation, but won't be able to advance that skill by jumping to new systems. Only personnel assigned to the Navigator position will be able to do so. The Captain will be able to advance Tactics and Command. This is all tentative of course, and could definitely change.
As ships get larger they will require more crewmembers, but I haven't exactly worked out how that will be in the game as of yet.
Here's a screenshot of a new ship Captain I created today.
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